![]() But this time, Nightdive is apparently really sure it’s coming out, and based on the demo released on Steam in February, I’m excited. In fact, we wrote about this game back in February, when it was supposed to come out in March, and it was delayed once again. Set on a space station enslaved by a rogue AI and overrun by robots, mutants, and cyborgs, this “immersive simulation” game-designed to allow open-ended problem solving and gameplay decisions within a first-person shooter shell-has been in remake development hell for years. System Shock’s 1994 PC release sold only modestly well, but it would prove to be one of the most influential first-person games of all time, directly inspiring (and employing some of the creative leads of) games like BioShock, Deus Ex, 2017’s Prey, and countless other games. ![]() After around 40 hours with the game, I’m still only scratching the surface, as I’m constantly pulled between progressing the story and clumsily attempting to get my Hylian degree in mechanical engineering. The result is frequently impressive if not always predictable, but there’s also a Zelda game here, with a sweeping story that remixes and refines the themes and story beats that the series has become known for. ![]() Tears of the Kingdom also brings the problem-solving inventiveness of games such as Minecraft and Fortnite to Zelda, to always-surprising effect. This system lets you combine weapons into new tools and attach ingredients to your arrows for wild new effects, and it allows you to construct vehicles of many, many shapes, sizes, and uses. Tears of the Kingdom builds on the giant open world full of exploration and experimentation that 2017’s Breath of the Wild brought to The Legend of Zelda by introducing a powerful building system. If you use social media at all, we probably don’t need to tell you that The Legend of Zelda: Tears of the Kingdom is here. ![]()
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